Providing impactful niche learning opportunities to a niche market

By partnering with Masterclass, we sought to find ways to provide a unique product offering targeting Gen X and Boomer empty nesters to enhance learning and personal development. By bridging the physical and digital learning landscapes, Niche is a harmonious blend of traditional and virtual learning pathways.

Collaborators
Alissi S.
Date
January - April 2023
Audience
Gen X & Boomers
Project Type
UX/UI
Role
LXD & Designer
Methods & Tools
Wire framing
Usability Tests
Interviews
Figma & Zoom

The

Problem

The departure of children can intensify parental loneliness and social isolation, as parents often depend on their children for social interaction. This underscores the need for parents to foster hobbies and pursue personal development to ensure continued fulfillment in the new transition.

The Solution

Provide empty nesters with the tools for meaningful activities and celebrity instruction to fill their time, find new purpose, and track their progress.

Subscription Boxes

Customized subscription boxes paired to each class offering and delivery synced based on a users class/level completion.

Virtual Learning Platform

Virtual learning and personal development platform with celebrity led classes and personal development trackers.

The Design Process

A look into what the project entailed across the our many changes, iterations and explorations! So much to delve into.

Research & Discovery

Understanding what current solutions are serving the market and what issues our target segment may have using these.

Brainstorming & Ideating

We went through many rounds of brainstorming to uncover user insights that guided our design process.

Wireframing

Both individually & collaboratively, we sought to gray box solutions and decide on a path forward for Masterclass.

High Fidelity & Final Designs

With branding, illustrations, badging, logos, packaging and marketing, our final design embodies not only our target market, but the originality of our team.

What is Masterclass currently offering

Masterclass provides celebrity instructions for those pursuing new hobbies or interests. The current market is aimed to capture 25-33yrs old, with class offerings from art & crafts to business advice.

Research & Discovery

Building Off Masterclass & Positioning Among Competitors

By looking at what competitors Masterclass is up against and exploring additional subscription box leaders, we assessed the current market offering and identified a unique opportunity for Niche to enter as a multi-dimensional product.

User Interviews

To gain a deeper understanding of the problem and address our bias, we jumped straight to our user group. By creating a interview guide, we sought to understand the true experience of this life transition.

16 Interviewees

Each team collaborator had in-depth interviews with eight 50+ aged men and women to ask a series of questions, gauging the extent of the problem and possible solutions.

Research & Interview Findings

By compiling the data we collected from a number of studies and our interview findings, we came up with the four pillars that would guide Niche and a seamless user experience.

Celebrity Instructors

Interviewees valued celebrity instruction, but only from celebrities that are from their age group and/or are experts in the field.

Curated Project Boxes

Interviewees want high end and curated items that would enhance their learning an development.

Personal Development

Interviewees desire ways to not only gain new skills, but further their own development. After time developing their kids, they want time to themselves.

Purpose Driven

Interviewees wanted to learn new skills that in turn would develop and help their community. They hoped classes would provide them ways to give back.

Brainstorming & Wireframing

Brainstorming Solutions

With so much rich insight, we needed to identify an effective flow for onboarding, navigation, and learning that catered to and highlighted the core of what our users needed. Though these are just a few rounds of drawings, we iterated heavily off of the pen & paper.

Identifying what we wanted to capture was critical, but we also wanted to focus in on what Niche isn't. This ensured that our narrative was in line with the needs of our user group.

What is Niche?

  1. Learning Platform
  2. Hobby Tracker
  3. Making Purchases
    a. if you purchase a certain masterclass, it comes with a box
    b. walkthrough of what a subscription could look like
    c. Timeline for subscription
    d. box contents & order info
  4. A seamless App Experience across iPad and iPhone
  5. Tailored Recommendations- Onboarding determines interessts, hobbies, desired experiences, etc.
  6. Niche Class Offerings, oriented towards women
  7. Subscription Boxes:
    i. wellness
    ii. gardening
    iii. floral arrangements
    iv. cooking
    v. knitting or crochet
    vi. painting
  8. Community powered recommendations, providing abilities to give back

What is not Niche?

  • 1. Social media platform
    2. Event planning or coordinating platform
    3. We don't offer boxes or classes for everything and anything

Wireframing

Wireframing as a team was both an individual exercise and collaborative effort. Through each round of wireframing I took it to our demographic users to receive their input in order to further iterate the products flow. In total, we had four rounds of wireframing exercises that led us to our final rounds of high fidelity.
Wireframe Solution 1

Round One

Relying on the current Masterclass flow, I pushed to understand how onboarding plays a role, focusing on how to connect our users more quickly to the classes they want to take.

Wireframe Solution 2

Round Two

Our focus shifted into how a user could interact with and explore the available classes. The main CTA is around purchasing the class, but I wanted to encourage exploration, to key the user in on the value.

Wireframe Solution 3

Round Three

Once users could clearly identify how to find and purchase a class, the question became how to open, unlock, and take the classes associated with the subscription boxes received.

Wireframe Solution 4

Round Four

The last round of iterations had a focus on what personal development could look like and how to help users engage with this specific feature. Explorations in badges, goal setting, and time trackers led to our final ideas.

Final Wireframe

Finalized Wireframes

Wireframe GIF

Branding Exploration

With our wireframed flows solidified, visually I wanted our brand to capture our demographic and speak to femininity, DIY and grace. Pulling illustration from past masterclass branding and other artists, I complied a branding moodboard to capture the Niche visual & color sentiment.
Final Key Takeaways

What did I learn from this collaborative experience?

During my time working on this collaborative project, I've gained invaluable insights into the dynamic and evolving field of user experience design. This experience has not only honed my design skills but has also reinforced the importance of empathy, creativity, and adaptability in crafting meaningful digital experiences.

Cross-Functional Collaboration

Working closely with developers, content creators, and stakeholders enhanced my ability to communicate design intent effectively and align it with project goals and constraints.

Cultural Sensitivity and Inclusivity

I discovered how to create interfaces that resonate with diverse audiences, considering cultural nuances and accessibility requirements to ensure that the user experience is truly universal and welcoming to all.

Behavioral Psychology Integration

Understanding how cognitive biases, emotions, and habits influence user behavior allowed me to craft designs that not only look good but also nudge users towards desired actions effectively.

Purpose Driven Nudges

By leveraging user research and understanding their individual goals and aspirations, I can design nudges that inspire users to take actions that not only benefit them but also contribute to causes or initiatives they deeply care about.